Código: Seleccionar todo
C:\Users\user\Desktop\ytuj conversion\MK2-master\src\dev>make
------------------------------------------------------------------------------
BUILDING YTUJ
------------------------------------------------------------------------------
reading map...
map filename = ..\map\mapa.map
width in tiles = 225
height in tiles = 20
total bytes read = 4500
packed map detected (16 tiles).
0 bolts found.
writing map...
2280 bytes written.
Out of range tiles written to ..\bin\map.bin.spt
writing bolts...
128 bytes written.
Se han movido 1 archivos.
### MAKING ENEMS ###
reading enems file
enems filename = ..\enems\enems.ene
reading 90 enemies
written 90 enemies
1080 bytes written.
reading 30 hotspots
90 bytes written.
### MAKING TILESET ###
reading font
font filename = ..\gfx\font.png
converted 64 chars
reading 16x16 tiles
tileset filename = ..\gfx\work.png
converted 192 chars
writing tileset
2304 bytes written
### MAKING SPRITESET ###
sprcnv MK2
Converting 18 sprite faces...
DONE
reading spriteset
spriteset filename = ..\gfx\arrow.png
converting & writing spriteset
0 bytes written in 0 frames
### MAKING FIXED ###
Reading input png
input filename = ..\gfx\title.png
Reading colour pairs
Examining and reordering bitmap
Adding attribute file
Writing output
output filename = ..\gfx\title.scr
6912 bytes written
==============================================================================
aPLib example Copyright (c) 1998-2004 by Joergen Ibsen / Jib
All Rights Reserve
http://www.ibsensoftware.com
==============================================================================
compressed 6912 -> 1328 bytes (19%) in 0.00 seconds
Reading input png
input filename = ..\gfx\ending.png
Reading colour pairs
Examining and reordering bitmap
Adding attribute file
Writing output
output filename = ..\gfx\ending.scr
6912 bytes written
==============================================================================
aPLib example Copyright (c) 1998-2004 by Joergen Ibsen / Jib
All Rights Reserve
http://www.ibsensoftware.com
==============================================================================
compressed 6912 -> 3602 bytes (52%) in 0.00 seconds
### MAKING LOADING ###
Reading input png
input filename = ..\gfx\loading.png
Reading colour pairs
Examining and reordering bitmap
Adding attribute file
Writing output
output filename = work\loading.bin
6912 bytes written
### MAKING TEXTS ###
textstuffer2 v0.1
Stuffs 5-bit text for MK2 0.90+
Threshold for screen names @ 30
Simple mode on, width = 24
Processing done.
9 lines; 727 chars packed into 493 bytes.
1 archivo(s) copiado(s).
textstuffer2 v0.1
Stuffs 5-bit text for MK2 0.90+
Threshold for screen names @ 30
Simple mode on, width = 24
Processing done.
0 lines; 0 chars packed into 0 bytes.
1 archivo(s) copiado(s).
### MAKING SCRIPT ###
Parsing YTUJ.spt
End Of Script reached.
Sections for the game: 22
Scripts for 1 levels read and compiled into scripts.bin
Generating parser
DONE!
1 archivo(s) copiado(s).
1 archivo(s) copiado(s).
1 archivo(s) copiado(s).
### COMPILING ###
"zcc" no se reconoce como un comando interno o externo,
programa o archivo por lotes ejecutable.
"zcc" no se reconoce como un comando interno o externo,
programa o archivo por lotes ejecutable.
### MAKING TAPS ###
BAS2TAP v2.5 by Martijn van der Heide of ThunderWare Research Center
Creating output file work\loader.tap
Done! Listing contains 1 line.
Input file open failed!
Input file open failed!
work\loader.tap
work\loading.tap
1 archivo(s) copiado(s).
work\loader.tap
work\loading.tap
1 archivo(s) copiado(s).
Código: Seleccionar todo
### COMPILING ###
"zcc" no se reconoce como un comando interno o externo,
programa o archivo por lotes ejecutable.
"zcc" no se reconoce como un comando interno o externo,
programa o archivo por lotes ejecutable.
Que sucede? a que es debido? me falta algo?